CS 184: Computer Graphics Black Hole Ray Marcher Modeling non-linear light trajectory in curved spacetime to render physically realistic black holes PathTracer Ray tracer with support for materials, environment lighting, and depth of field Cloth Simulation Real-time cloth simulation and shading using OpenGL CS 194-26: Computational Photography & Computer Vision High Dynamic Range (HDR) Modelling Irradiance to combine multiple exposures into a single HDR image Gradient Domain Fusion Blending images via Poisson blending in the gradient domain Lightfield Camera Simulating camera focus depth and aperture Autostiching Photo Mosaics Automatically detect points of interest, map features, and stich images into panoramas Facial Keypoint Detection with Neural Networks Automatically predicting facial keypoints and generating heatmap predictions Face Morphing Defining correspondences to produce a morph sequence EECS 106A: Robotics Room Reset Robot Using 3D mapping and localization to autonomously rearrange a room EECS 16B: Designing Information Devices and Systems II M3METEEN As the name suggests, a meme submission to the EECS 16B Design Contest; won for humor